The hot reload functionality that I was so eagerly desiring to implement was a pain to get working using C++ classes, so I went full 1979 with it and split the logic from the data model, this provided me with some insight on how to manage the memory...
Hi! I'm Francisco, a game developer from Buenos Aires, Argentina.
My main interests are game engine and rendering programming, creating and playing music, veganism and generally everything that involves art and science.
I also enjoy consulting in projects that have interesting challenges, get in touch if you happen to need help.
For a full detail of stuff I've done, check out my about page.