In this post, I wanted to talk about automated testing. It’s a recurrent issue that when working on a game, you implement some functionality that breaks something you did before. And even that bugs that you fixed at some point in the development start...
Hi! I'm Francisco, a game developer from Buenos Aires, Argentina.
My main interests are game engine and rendering programming, creating and playing music, veganism and generally everything that involves art and science.
I also enjoy consulting in projects that have interesting challenges, get in touch if you happen to need help.
For a full detail of stuff I've done, check out my about page.